Post by The God-Emperor of Mankind on Feb 12, 2016 1:51:40 GMT 1
Recruit (RCT)
Description:Citizen with a Suit, No authority over anyone. These units may not look like much, but remember that they are the next wave of Ground Units that will soon patrol the streets.
Authority:None.
Permissions:None.
Weapons:CP Issued Stun-Baton
THIS IS GROUND UNIT PART
Ground Unit 07 (07)
Description:These units are still learning, but in case of shortages or such needs, they can still go out on patrols, which would be good for them as they can learn a few things.
Authority:Authority over Citizens.
Permissions:Issuing Loyalty Points, Negative Points, Issuing a Verdict (Punishment)
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 06 (06)
Description:Slightly more experienced units, around this rank is when a unit becomes more focused and cold towards humanity.
Authority:Over Citizens.
Permissions:Same as 07.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 05 (05)
Description:A unit, that remembers that it's deeds are appreciated by the Civil Society at all times. These units may apply for a basic division of their own choice, it is up to the Divisional Leader, or if none is available; the Commander if such a Unit truly deserves the place in a Division.
Authority:Over Citizens.
Permissions:Same as 06.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 04 (04) (Note, These units are to receive Level 1 Brainwash)
Description:These units should already pick up the daily routine; Taking Equipment, Reporting to Dispatch, Going on their normal Patrol Syntax. It's absolutely normal for them.
Authority:Over Citizens
Permissions:Same as 05.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 03 (03) (Note, These Units are to receive Level 2 Brainwash and Level 1 Augmentations)
Description:These units are highly experienced and they are allowed to Mentor 07 to 05 units, to help them become the best Ground Unit that they can.
Authority:05 and lower.
Permissions:Same as 04.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
Ground Unit 02 (02)
Description:Respectable Units, whom can now request a Judgment Waiver if one is needed and they can also Lead Squads of up to 3 Units (Including themselves)
Authority:03 and lower.
Permissions:Issuing Loyalty Points, Negative Points, Issuing a Verdict (Punishment), Requesting a Judgment Waiver, Leading Squads up to 3 units. (Including Themselves)
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
Ground Unit 01 (01) (Note, These Units are to receive Level 3 Brainwash and Level 2 Augmentations)
Description:Highly Respected units, at top of the Ground Unit-Chain. They are Cold, Cruel and always loyal.
Authority:03 and lower.
Permissions:Same as 02.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
THIS IS THE COMMAND PART
Field Officer (OfC) (Note, these Units are to receive a Command-Type Brainwash and Officer Augmentations)
Description:Field Officer Units are the Basic Command unit of the Union, Respected, Feared and Praised for their Combat Experience, yet undermined for their low position in the Command Chain.
Authority:01 and lower.
Permissions:Same as 01, may now start a Ration-Cycle, Work-Cycle and may command a squad up to 5 units. (Including Themselves)
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun.
Elitary Patrol Unit (EpU) (Note, these are to receive EpU Augmentations)
Description:Easily Recognizable due to the suit they wear., they bring fear and respect upon just entering a room. If a Citizen would come up to this unit and say:Hi, he would most likely be hit in his jaw. They are known as a Role-Model that each Recruit wants to become. They are sometimes sent on low-priority missions and raids along the Overwatch, but only in the City and never in the Outlands.
Authority:01 and lower.
Permissions:Same as OfC, may request Autonomous Waiver and command a squad of any amount of units. They may also request Overwatch support.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun.
Squad Leader (SqL) (Note, there may only be one SqL per a Division)
Description:Respected and known to easily bring order among troops, the Squad Leaders are trained, commanding specialists that instill loyalty and respect. They are also oftenly used by the Divisionary Leaders as helpers in different tasks. It's unadvised that these units leave the nexus without any other unit with them
Authority:EpU and lower.
Permissions:Same as EpU, but may also begin an Apartament Block inspection, or the Inspection of his own troops.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun, Pulse-Rifle.
THIS IS THE HIGH COMMAND PART
Divisionary Leader (DvL) (These units are to receive DvL Brainwash and DvL Augmentations, and there may be only one per Division)
Description:These units command a whole Division of their own, such as Union, Helix, Grid excetera. They are truly elite and utterly respected. It's unadvised for them to leave the nexus without any other unit with them.
Authority:SqL and lower. May command ANY unit of their division over another division's DvL. For Example: If a Union DvL tells a Grid 07 to do something and the Grid DvL disagrees, the Grid DvL's command wins over the Union DvL's command.
Permissions:May authorize a Judgment|Autonomous Waiver and Overwatch support.
Weapons:Same as SqL.
Commander (CmD) (These units are to receive Commander Augmentations, there may only be two at a time, a CmD cannot advance by Promotion points, but only be chosen by the Sectorial Commander)
Description:These units help the Sectorial Commander in Commanding the CP units. All units that see a CmD enter the room are instilled with Fear.
Authority:Over all, except the Sectorial.
Permissions:All. May even allocate Promotion and Loyalty points at will. (If has a good reason to, of course.)
Weapons:All.
Sectorial Commander (SeC) (These Units are to receive SeC Brainwash, they are chosen by the CCA and there may be one)
Description:These units, are at the Very Top of the Civil Protection Ranks and the Command Chain. There can only be one per Sector, that he commands. These Units are always chosen from the most promising units that are in the CP.
Authority:Over all.
Permissions:All. May even allocate Promotion and Loyalty points at will. Can also change EVERYTHING about the CP in the Sector, such as the LPs, PPs, Ranking Structure ETC, but it is highly improbable and without a good reason to, will most likely get him demoted by the CCA.
Weapons:All.
Promotion Point (PP) Rewards: (Must be assigned by OfC or higher, in case that an Officer is getting the points it has to be an EpU ETC)
1 Point(s): Administering Punishment for a Level 1 Violation
3 Points: Administering Punishment for Level 2 Violations
5 Points: Administering Punishment for Level 3 Violations
10 Points: Administering Punishment for Level 4 Violations
18 Points: Administering Punishment for Level 5 Violations
28 Points: Administering Punishment for Level 6 Violations
35 Points: Administering Justice for Level 7 Violations.
1-2 Points: Helping an Equal rank with any task.
1-2 Point(s): Helping a Ground Unit with a task. (Adds up with the above)
5-6 Points: Helping a Command Unit with a task. (Adds up with the above, of above)
8-10 Points: Helping a High Command Unit with a task.
1-4 Points: Other tasks and things. (Can be assigned by Command)
1-10 Points: Other tasks and things. (Can be assigned by High Command)
Instant Promotion: Capturing Anti-Citizen One. Saving a CCA/Administration Life.
Ranking up:
07: Get through Recruit Training.
06: 07 Prerequisite, 50 Points.
05: 06 Prerequisite, 70 Points.
04: 05 Prerequisite, 100 Points.
03: 04 Prerequisite, 130 Points.
02: 03 Prerequisite, 160 Points.
01: 02 Prerequisite, 200 Points.
OfC: 01 Prerequisite, 250 Points. Application and Interview with a DvL or Higher.
EpU: OfC Prerequisite, 300 Points.
SqL: EpU Prerequisite, 350 Points. Application and Interview with DvL
DvL: SqL Prerequisite, 360 Points. Application and Interview with the SeC
CmD: Handpicked from the DvL's, by the Sectorial.
SeC: Chosen by the CCA Command.
Description:Citizen with a Suit, No authority over anyone. These units may not look like much, but remember that they are the next wave of Ground Units that will soon patrol the streets.
Authority:None.
Permissions:None.
Weapons:CP Issued Stun-Baton
THIS IS GROUND UNIT PART
Ground Unit 07 (07)
Description:These units are still learning, but in case of shortages or such needs, they can still go out on patrols, which would be good for them as they can learn a few things.
Authority:Authority over Citizens.
Permissions:Issuing Loyalty Points, Negative Points, Issuing a Verdict (Punishment)
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 06 (06)
Description:Slightly more experienced units, around this rank is when a unit becomes more focused and cold towards humanity.
Authority:Over Citizens.
Permissions:Same as 07.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 05 (05)
Description:A unit, that remembers that it's deeds are appreciated by the Civil Society at all times. These units may apply for a basic division of their own choice, it is up to the Divisional Leader, or if none is available; the Commander if such a Unit truly deserves the place in a Division.
Authority:Over Citizens.
Permissions:Same as 06.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 04 (04) (Note, These units are to receive Level 1 Brainwash)
Description:These units should already pick up the daily routine; Taking Equipment, Reporting to Dispatch, Going on their normal Patrol Syntax. It's absolutely normal for them.
Authority:Over Citizens
Permissions:Same as 05.
Weapons:CP Issued Stun-Baton, 9mm Sidearm.
Ground Unit 03 (03) (Note, These Units are to receive Level 2 Brainwash and Level 1 Augmentations)
Description:These units are highly experienced and they are allowed to Mentor 07 to 05 units, to help them become the best Ground Unit that they can.
Authority:05 and lower.
Permissions:Same as 04.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
Ground Unit 02 (02)
Description:Respectable Units, whom can now request a Judgment Waiver if one is needed and they can also Lead Squads of up to 3 Units (Including themselves)
Authority:03 and lower.
Permissions:Issuing Loyalty Points, Negative Points, Issuing a Verdict (Punishment), Requesting a Judgment Waiver, Leading Squads up to 3 units. (Including Themselves)
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
Ground Unit 01 (01) (Note, These Units are to receive Level 3 Brainwash and Level 2 Augmentations)
Description:Highly Respected units, at top of the Ground Unit-Chain. They are Cold, Cruel and always loyal.
Authority:03 and lower.
Permissions:Same as 02.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun.
THIS IS THE COMMAND PART
Field Officer (OfC) (Note, these Units are to receive a Command-Type Brainwash and Officer Augmentations)
Description:Field Officer Units are the Basic Command unit of the Union, Respected, Feared and Praised for their Combat Experience, yet undermined for their low position in the Command Chain.
Authority:01 and lower.
Permissions:Same as 01, may now start a Ration-Cycle, Work-Cycle and may command a squad up to 5 units. (Including Themselves)
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun.
Elitary Patrol Unit (EpU) (Note, these are to receive EpU Augmentations)
Description:Easily Recognizable due to the suit they wear., they bring fear and respect upon just entering a room. If a Citizen would come up to this unit and say:Hi, he would most likely be hit in his jaw. They are known as a Role-Model that each Recruit wants to become. They are sometimes sent on low-priority missions and raids along the Overwatch, but only in the City and never in the Outlands.
Authority:01 and lower.
Permissions:Same as OfC, may request Autonomous Waiver and command a squad of any amount of units. They may also request Overwatch support.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun.
Squad Leader (SqL) (Note, there may only be one SqL per a Division)
Description:Respected and known to easily bring order among troops, the Squad Leaders are trained, commanding specialists that instill loyalty and respect. They are also oftenly used by the Divisionary Leaders as helpers in different tasks. It's unadvised that these units leave the nexus without any other unit with them
Authority:EpU and lower.
Permissions:Same as EpU, but may also begin an Apartament Block inspection, or the Inspection of his own troops.
Weapons:CP Issued Stun-Baton, 9mm Sidearm, Sub-Machine Gun, Beanbag Shotgun, Pulse-Rifle.
THIS IS THE HIGH COMMAND PART
Divisionary Leader (DvL) (These units are to receive DvL Brainwash and DvL Augmentations, and there may be only one per Division)
Description:These units command a whole Division of their own, such as Union, Helix, Grid excetera. They are truly elite and utterly respected. It's unadvised for them to leave the nexus without any other unit with them.
Authority:SqL and lower. May command ANY unit of their division over another division's DvL. For Example: If a Union DvL tells a Grid 07 to do something and the Grid DvL disagrees, the Grid DvL's command wins over the Union DvL's command.
Permissions:May authorize a Judgment|Autonomous Waiver and Overwatch support.
Weapons:Same as SqL.
Commander (CmD) (These units are to receive Commander Augmentations, there may only be two at a time, a CmD cannot advance by Promotion points, but only be chosen by the Sectorial Commander)
Description:These units help the Sectorial Commander in Commanding the CP units. All units that see a CmD enter the room are instilled with Fear.
Authority:Over all, except the Sectorial.
Permissions:All. May even allocate Promotion and Loyalty points at will. (If has a good reason to, of course.)
Weapons:All.
Sectorial Commander (SeC) (These Units are to receive SeC Brainwash, they are chosen by the CCA and there may be one)
Description:These units, are at the Very Top of the Civil Protection Ranks and the Command Chain. There can only be one per Sector, that he commands. These Units are always chosen from the most promising units that are in the CP.
Authority:Over all.
Permissions:All. May even allocate Promotion and Loyalty points at will. Can also change EVERYTHING about the CP in the Sector, such as the LPs, PPs, Ranking Structure ETC, but it is highly improbable and without a good reason to, will most likely get him demoted by the CCA.
Weapons:All.
Promotion Point (PP) Rewards: (Must be assigned by OfC or higher, in case that an Officer is getting the points it has to be an EpU ETC)
1 Point(s): Administering Punishment for a Level 1 Violation
3 Points: Administering Punishment for Level 2 Violations
5 Points: Administering Punishment for Level 3 Violations
10 Points: Administering Punishment for Level 4 Violations
18 Points: Administering Punishment for Level 5 Violations
28 Points: Administering Punishment for Level 6 Violations
35 Points: Administering Justice for Level 7 Violations.
1-2 Points: Helping an Equal rank with any task.
1-2 Point(s): Helping a Ground Unit with a task. (Adds up with the above)
5-6 Points: Helping a Command Unit with a task. (Adds up with the above, of above)
8-10 Points: Helping a High Command Unit with a task.
1-4 Points: Other tasks and things. (Can be assigned by Command)
1-10 Points: Other tasks and things. (Can be assigned by High Command)
Instant Promotion: Capturing Anti-Citizen One. Saving a CCA/Administration Life.
Ranking up:
07: Get through Recruit Training.
06: 07 Prerequisite, 50 Points.
05: 06 Prerequisite, 70 Points.
04: 05 Prerequisite, 100 Points.
03: 04 Prerequisite, 130 Points.
02: 03 Prerequisite, 160 Points.
01: 02 Prerequisite, 200 Points.
OfC: 01 Prerequisite, 250 Points. Application and Interview with a DvL or Higher.
EpU: OfC Prerequisite, 300 Points.
SqL: EpU Prerequisite, 350 Points. Application and Interview with DvL
DvL: SqL Prerequisite, 360 Points. Application and Interview with the SeC
CmD: Handpicked from the DvL's, by the Sectorial.
SeC: Chosen by the CCA Command.